Let's talk
All case studies Experience example · Play & win Rai Cinema · Diabolik

Steal the Mole’s monument and escape: cinema becomes a game.

Created to promote the Manetti Bros.’ Diabolik film and open the exhibition at Turin’s Mole Antonelliana, this experience turned the launch into a playable mission.

Rai Cinema · Diabolik: Steal the Mole’s monument and escape: cinema becomes a game.Play & win
Watch the experience

Rai Cinema · Diabolik

The opportunity

Turn a cultural première into a challenge.

Players become Diabolik, steal the monument, escape and compete for an epic character skin.

The experience
  1. 01Explore a reimagined Turin
  2. 02Complete the heist and escape
  3. 03Unlock the epic Diabolik skin
Outcome signals

Evidence without exposing confidential data

Each example connects the experience format to the behaviour it is designed to generate.

Interactivepurpose-built experience
Browser-basedimmediate access
Cross-platformweb and mobile
Nemixarplay, create, connect

Rounded, aggregate indicators from the observed activation. No client-confidential breakdown is shown.

Your next activation

Your next campaign can become a playable experience.

Tell us about your brand, product, event or community. We will shape the right Nemixar experience together.

Start a project